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SAN DI E G O , C A 92 1 09 I L L USI ON S_5 3 0@Y AH OO. C O M
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SUMMARY OF QUALIFICATIONS
Skilled 3D modeler with two years of experience in a high paced vfx production environment. Background in
traditional art and painting with ability to design, model and texture a wide range of characters, objects and
environments. Excellent knowledge of character design, form, anatomy, color and lighting. Experience with
complex production pipelines. Strong management and natural leadership skills.
THE ART INSTITUTE OF CALIFORNIA, San Diego, CA June, 2009
Bachelor of Science, Media Arts and Animation, with honors
SOFTWARE/ TECHNICAL KNOWLEDGE
Maya / 3D Studio Max - low poly modeling,
Photoshop - texturing, digital painting
UV mapping, lighting, rendering
After Effects - compositing, video editing
Z-Brush - sculpting, normal/texture mapping
Nuke - Masking, Tracking
Transformers 3 - Lead Artist
Priest - Preproduction Design
Pirates of the Caribbean 4 - Demo Team
Shrek 1,2,3 - Lead Artist, Compositor
Green Hornet - Lead Artist
LEGEND 3D Inc., San Diego, CA - Lead Stereographic Artist/ Trainer November, 2009 - Present
Produces most difficult shots including sample shots for potential clients.
Establishes artistic look and level of detail in 3D scenes using low poly modeling techniques.
Assigns and oversees shot sequences from design breakdown to stereo animation.
Critiques artists work before submission to Art Director.
Trained, managed and mentored over 30 artists.
Created custom low-poly models in Maya for use in scenes containing explosions, fire and smoke.
Developed primary design templates establishing artistic look and level of detail for Transformers 3,
Green Hornet and Priest.
EAGLE SCOUT - Boy Scouts of America, Troop No. 125, Redding, Ca. May, 1999