Firewin -- FIRE MADE OF WIN

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Created using PCGen 5.16.4 on Jun 7, 2012
Player: Kcdaspot; Character Name: Firewin
Firewin
Kcdaspot
19
CHARACTER NAME
PLAYER
POINTS
Ranger1
1999
Half-Elf
M
6' 2"
170 lbs.
Low -light
CLASS
EXPERIENCE
RACE
SIZE
HEIGHT
WEIGHT
VISION
1
2000
26
Male
Hazel
Dark Brow n, Sw ept over the right eye
LEVEL
NEXT LEVEL
AGE
GENDER
EYES
HAIR
ABILITY
ABILITY
ABILITY
TEMPORARY TEMPORARY
NAME
SCORE
MODIFIER
SCORE
MODIFIER
DAMAGE
DAMAGE
WOUNDS/CURRENT HP
SUBDUAL DAMAGE
SPEED
STR
THRESHOLD
REDUCTION
9
-1
9
-1
Strength
HP
Walk 20
12
0

DEX
Hit Points
ft.
17
+3
17
+3
Dexterity
DEFENSE 18
CON
:
13 : 15 = 10 + 0 + 0 +
3
+
0
+
0
25
-4
+3
0
12
+1
12
+1

Constitution
TOTAL
TOUCH
FLAT
CLASS
EQUIP
DEX
SIZE
MISC
MISS
ARCANE
ARMOR
MAX
SPELL
BASE
BONUS
BONUS
MODIFIER
MODIFIER
BONUS
CHANCE
FAILURE
CHECK
DEX
RESIST.
INT
13
+1
13
+1
Intelligence
INITIATIVE +3 = +3 + +0
Modifier
SKILLS
MAX
1/1
WIS
RANKS
15
+2
15
+2
TOTAL
DEX
MISC
Wisdom
MODIFIER
MODIFIER
SKILL
ABILITY
MISC
SKILL NAME
ABILITY
RANKS
MODIFIER
MODIFIER
MODIFIER
CHA
11
+0
11
+0
BASE ATTACK
+1
Acrobatics
DEX
1
=
3
+
0.0
+
-2
Charisma
Bonus
Appraise
INT
1
=
1
+
0.0
+
0
BASE
ABILITY
MISC
TEMPORARY
SAVING THROWS
TOTAL
Bluff
CHA
0
SAVE
MODIFIER
MODIFIER
MODIFIER
=
0
+
0.0
+
0
Climb
STR
-1
=
-1
+
1.0
+
-1
Fortitude +3 = +2 + +1 + +0 +
Reputation
0 Craft (Untrained)
INT
1
Constitution
=
1
+
0.0
+
0
Diplomacy
CHA
1
=
0
+
1.0
+
0
Reflex
+5 = +2 + +3 + +0 +
Action Points 0 Disguise
CHA
0
=
0
+
0.0
+
0
Dexterity
Escape Artist
DEX
0
=
3
+
1.0
+
-4
Will
Fly
DEX
1
=
3
+
0.0
+
-2
+2 = +0 + +2 + +0 +
Wealth
0
Wisdom
Heal
WIS
2
=
2
+
0.0
+
0
BASE ATTACK
STR
SIZE
MISC
TEMPORARY Intimidate
CHA
0
TOTAL
=
0
+
0.0
+
0
BONUS
MODIFIER
MODIFIER
MODIFIER
MODIFIER Perception
WIS
7
=
2
+
0.0
+
5
MELEE
Perform (Untrained)
CHA
0
=
0
+
0.0
+
0
+0
=
+1
+
-1
+
+0 + +0 +
ATTACK BONUS
Ride
DEX
3
=
3
+
1.0
+
-1
Sense Motive
WIS
3
=
2
+
1.0
+
0
RANGED
+4
=
+1
+
+3 + +0 + +0 +
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RANGED
+4
=
+1
+
+3 + +0 + +0 +
ATTACK BONUS
Stealth
DEX
3
=
3
+
1.0
+
-1
BASE ATTACK
DEX
SIZE
MISC
TEMPORARY Survival
WIS
6
=
2
+
1.0
+
3
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
MODIFIER
Survival (Fol ow or identify
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
WIS
UNARMED
tracks)
7
=
2
+
1.0
+
4
+0
1d3
20/x2
Sw im
STR
-5
=
-1
+
0.0
+
-4
= Useable Untrained
HAND
TYPE
SIZE
CRITICAL
Longbow
Carried
P
M
20/x3
Range
-1H-P
-1H-O
-2H
-2W-P-(OH) -2W-P-(OL) -2W-OH
Damage
30 ft.
+4
+0
+4
-2
+0
-6
1d8-1
100 ft.
+4
+0
+4
-2
+0
-6
1d8-1
200 ft.
+2
-2
+2
-4
-2
-8
1d8-1
300 ft.
+0
-4
+0
-6
-4
-10
1d8-1
400 ft.
-2
-6
-2
-8
-6
-12
1d8-1
Ammunition
Used


RoF

Special

Properties

HAND
TYPE
SIZE
CRITICAL
*Sword, Short
Off-hand
P
M
19-20/x2
1H-P
1H-O
2H
2W -P-(OH)
2W -P-(OL)
2W -OH
Hit
+0
-4
+0
-6
-4
-8
Dam
1d6-1
1d6-1
1d6-1
1d6-1
1d6-1
1d6-1
Special

Properties
HAND
TYPE
SIZE
CRITICAL
/x
1H-P
1H-O
2H
2W -P-(OH)
2W -P-(OL)
2W -OH
Hit
Dam
Special


Properties
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
TYPE
ARMOR BONUS
MAX DEX BONUS
*Scale Mail
Medium
+5
+3
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
-4
25
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Created using PCGen 5.16.4 on Jun 7, 2012
Player: Kcdaspot; Character Name: Firewin
GEAR
ITEM
LOCATION
QTY WT. COST ITEM
LOCATION
QTY WT. COST
Arrow s (20)
Backpack
3
3
1
Outfit (Peasant's)
Equipped
1
2
0

Rations (Trail/Per Day)
Backpack
5
1
0.5



Scale Mail
Equipped
1
30
50

Sw ord, Short
Equipped
1
2
10
Backpack
Equipped
1
2
2
Waterskin (Fil ed)
Backpack
1
4
1
Bedrol
Backpack
1
5
0.1
TOTAL WEIGHT CARRIED/VALUE
60 lbs.
218.6 gp
Horse (Light)
Equipped
1
0
75
Longbow
Carried
1
3
75
WEIGHT ALLOWANCE
TALENTS/SPECIAL ABILITIES
Light 30
Medium 60
Heavy 90
STARTING OCCUPATION
TEMPLATES
FEATS
NAME
DESCRIPTION
Acrobatic
You get a +2 bonus on al Acrobatics and Fly
PROFICIENCIES
skil checks. If you have 10 or more ranks in one
Axe (Throw ing), Battleaxe, Blow gun, Club, Crossbow (Heavy), Crossbow
of these skil s, the bonus increases to +4 for
(Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet,
that skil .
Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsw ord,
Armor Proficiency, Light
When you w ear a type of armor w ith w hich
Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow ,
you are proficient, the armor check penalty for
Longspear, Longsw ord, Mace (Heavy), Mace (Light), Morningstar, Pick
that armor applies only to Dexterity- and
(Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar,
Strength-based skil checks.
Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow , Shortspear, Sickle,
Armor Proficiency, Medium
When you w ear a type of armor w ith w hich
Sling, Spear, Spel s (Ray), Spel s (Touch), Spiked Armor, Starknife, Sw ord
you are proficient, the armor check penalty for
(Bastard), Sw ord (Short), Trident, Unarmed Strike, Waraxe (Dw arven),
that armor applies only to Dexterity- and
Warhammer
Strength-based skil checks.
Martial Weapon Proficiency
You make attack rol s w ith the selected w eapon
LANGUAGES
normal y (w ithout the non-proficient penalty).
Common, Elven, Terran
Shield Proficiency
When you use a shield (except a tow er shield),
the shield's armor check penalty only applies to
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ALLEGIANCES
Strength- and Dexterity-based skil s.
Simple Weapon Proficiency
You make attack rol s w ith simple w eapons
w ithout penalty.
Skil Focus (Perception)
You get a +3 bonus on al checks involving the
chosen skil . If you have 10 or more ranks in
that skil , this bonus increases to +6.
Created using PCGen 5.16.4 on Jun 7, 2012
Player: Kcdaspot; Character Name: Firewin
Ranger Spells
LEVEL
0
1
2
3
4
5
6
7
8
9
KNOWN
0
0
0
0
0
0
0
0
0
0
PER DAY
0
0
0
0
0
0
0
0
0
0
* = Domain/Specialty Spel
Created using PCGen 5.16.4 on Jun 7, 2012
Player: Kcdaspot; Character Name: Firewin
Firewin
Half-Elf
RACE
26
AGE
6' 2"
HEIGHT
170 lbs.
WEIGHT
Hazel
EYE COLOR
Fair
SKIN COLOR
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Dark Brown
HAIR COLOR
Swept over the right eye
HAIR LENGTH
Drowning
PHOBIAS
Wise Rude
PERSONALITY TRAITS
Ancient Cultures
INTERESTS
, I CAN COUNT TO POTATO!
SPOKEN STYLE
Description
Home
,
Biography
Abandoned at an age to young for him to remember, He travels to find out more about his past.

Firewin does bear a grudge against his biological parents not knowing that he is secretly of nobilty from his mother.

He has learned to fight on his own from a young age and developed a knack for archery. His favorite targets are human bandits.

He now has a lead on who his mother and father were and in order to riase the money for the information, he has decided to go questing.


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