Summer Youth Camp - Trust Fall

Text-only Preview

www.CreativeYouthIdeas.com
Summer
Youth
Camp -
Trust Fall
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
Game Description
The trust fall is one of the
most dramatic trust games.
Use this group building
game to build community,
teamwork, and trust within
the group as members rely
on the protection of the
group to prevent
themselves from being
injured.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
Game Materials
*
A raised platform of some
type - a stump, small wall,
table, ladder, etc. The
platform should be no
higher than 6 feet (less
than 2 meters) and at least
the height of about 4 feet
(about 1 meter).
*
There should be 10-12
individuals standing on
level ground to serve as
catchers
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
Game Preparation
This game requires a
minimum of 10-12 persons to
have appropriate protection.
Impress upon participants
that this is not a time for
joking around, but a time to
be serious and inspire trust in
each other. They need to be
encouraging and affirming,
helping to alleviate the fear
associated with trusting
someone else.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
Game Play
1.
Begin by asking a youth to
stand on the raised platform
from which they will fall
backward into the arms of a
prepared group of spotters.
2.
The person falling should keep
his or her arms crossed over
their chest with the palms
gripping opposite shoulders.
When falling they should not
bend their knees as it
concentrates the force of the
fall on a few people making
catching more difficult.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
3.
The two lines of catchers
stand shoulder to shoulder
facing one another. Hands are
to the side with the inside of
forearms extended, palms
face up so that hands are
alternated and juxtaposed in
order to provide a secure
landing area. It is preferable
that the catchers who are
facing each other do not
grasp hands.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
It is not necessary and a
knocked head WILL result as
the weight of the person
falling will pull the two
catchers holding hands
together. If the group
chooses to lock arms
together, do so by gripping
the wrist of the person
opposite, not the hand. Do
not cross arms as this can
injure the falling volunteer.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
4.
Assign one person in the
group to stand on the
platform and with the
volunteer about to fall or to
be in very close proximity. This
adult leader should make sure
the faller is:
1.
specially aligned with the
catchers:
2.
has hands across chest in
the correct position
3.
tilting his or her head
slightly back as a means
to keep the body rigid so
that they do not bend at
the knees.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
He should also rearrange the
spotters if there appears to
be an appreciable size or
strength discrepancy in
opposing catchers.
5.
The adult leader asks
the catchers if they are
ready. When they are
ready they say "fall" and
the person falling says
"falling" and falls.
www.CreativeScavengerHunts.com

www.CreativeYouthIdeas.com
Discussion Ideas
*
Trust: How did it feel be
forced to rely on someone
else? What fears did you
have? Did you trust they
would prevent you from
harm? How does this relate
to trusting God with our
lives?
*
Protection: In this game we
have to protect someone in
the group from injury. Do
we as a group have an
obligation to look out for
each other? What are some
of the ways we can protect
each other in our lives?
www.CreativeScavengerHunts.com