Ten Reasons Why You Should Never Perform These Six Lotto Number S

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Ten Reasons Why You Should Never Perform These Six Lotto
Number S

Did you know that in the pick-6 lottery game, the lotto combination 123456 is sure to lose?
Mathematicians who are unfamiliar with the lotto game prefer to claim that every set of six lotto
numbers has the same chance of winning as any some other. But that simply is not the situation.
Having carefully analyzed here is your chance results of more than 200 various lottery games
worldwide -- with histories going back as far as 1955 - I have verified the following incredibly simple
principle based on logical calculation with the probabilities:
That which is many POSSIBLE happens MOST OFTEN.
That which is LEAST POSSIBLE happens LEAST OFTEN.
So, the foundation of my lottery techniques is to play the probabilities -- to play that which is most
likely to occur. If you play a design that occurs only five percent of times , you can expect that pattern
to reduce 95 percent of the time. If some thing rarely or never occur in lottery drawings, or if
something has never happened just before in the history of any kind of lotto game, shouldn't good
sense tell even a math mentor not to expect that factor to happen for the very first time simply
because he bet on it? the reason why place roadblocks on the path to profitable ?
Here are 10 main reasons why you should never spend a buck on the toxic six-number lotto
combination 123456. Read on and see the reason why these eternally doomed, wretched six lotto
numbers, 123456, should never be marked like a set on your bet fall.
1) CONSECUTIVE NUMBERS. My common sense formula tells you to never play six consecutive
lotto numbers on one game cell. Six consecutive numbers have never been drawn in any express or
international lotto game. Even five consecutive quantities is a very rare occurrence that , in most pick-
6 lotto game titles , has never happened once.
2) ONE NUMBER GROUP. NEither should you play all six numbers from one number group , such as
all single numbers , or all teens, or perhaps all twenties, etc. Almost all six winning numbers being
drawn from one number group is highly unlikely - since it has never happened before in different lotto
game, in America or perhaps elsewhere.
3) PATTERN bet. Avoid pattern betting. Patterns of numbers marked in a row to make a straight line -
- either across the bet fall or vertically or diagonally - are played simply by thousands in every
drawing. If such numbers won, the pay-outs would be very low.
4) NEIGHBORING NUMBERS. Neighboring quantities are numbers on either side of a lotto number.
As an example , the neighboring numbers of twenty eight are 27 and twenty nine. Less than seven
percent of pick-6 lotto drawings possess even four neighboring quantities.
5) ALL LOW, not HALF LOW. Winning quantities are usually spread across the complete number
field. If all of us take a number field as well as cut it in half, we have the reduced half or the high 50
percent. In a 49-number game, quantities 1 to 24 will be in the low half, and quantities 25 to 49 will be
in the high half. Almost all high or all reduced numbers are rarely drawn, taking place only two
percent of the time.

6) CALENDAR NUMBERS. The natural tendency of novice lotto players is to bet the lower numbers,
especially the calendar numbers of 1 to 31, as a result of heavy play given to start dates, anniversary
dates as well as children's ages. This means that the most heavily played numbers are 1 through 31.
Many pick-6 lotto games possess upwards of 40 or fifty numbers. If the calendar quantities do win,
the first prize jackpot is greatly diminished if divided among perhaps dozens of other winners. (notice
the consistently low prize affiliate payouts when four or more quantities are on the lower end with the
range. The prize affiliate payouts are always higher when the increased numbers hit because fewer
winners are sharing the prize pool. Notice also that in drawings where there isn't any jackpot winner,
the profitable numbers are usually higher than typical.)
7) TAIL END of BELL CURVE. Lottery quantities are randomly drawn. In order to play lotto to acquire
, it is important to select your lotto numbers and place them on your bet slips in patterns that are most
similar to the method the numbers are actually drawn. When you add up the six winning numbers in
your state's lotto game, you get a sum. Add up the six profitable numbers for several of the drawings ,
and you will find that most of the profitable combinations tend to fall inside same range of sums.
A typical lotto 6/49 drawing could add up to 150: several + 17 + 12 + 24 + 36 + 47 = 150
In a 6/49 lotto game , the sums range from as low as 21 to as high as 279.
In a 49-number field, there's only one six-number combination that contributes up to 21:
1 + 2 + 3 + 4 + 5 + 6 = 21
And, inside the 6/49 lotto game, only 1 six-number combination adds up to 279:
44 + 45 + 46 + 47 + 48 + 49 equals 279
Those two combinations possess the smallest and largest achievable sums. And they occur only
once -- at the tail comes to an end of a bell curve, which makes it virtually impossible for both of those
groups of numbers to become drawn as a winning combination.
In the 49-number, pick-6 lotto game, the most often occurring sum is a hundred and fifty , which is the
midpoint sum.
The sums of lotto combinations can be compared to the amounts of combinations on a couple of dice.
On either end of a bell curve, there's only one way to make a twelve (boxcars, 6 and six ), and there
is only one way to produce a 2 (snake eyes, 1 and 1). But you can find six ways to make a several --
the top center level of a bell curve to get a pair of dice. These mixtures are 6 and 1 , 1 and 6, five and
2, 2 and five , 4 and 3, several and 4. So, needless to say , it is much easier to toss a 7 in dice than
any other number as there are more ways of getting the sum of several.
8) NOT A BALANCED game. A balanced game is a set of six numbers that falls within the Most
Probable selection of Sums.
9) FALLS SHORT with the 70 PERCENT MOST possible RANGE OF SUMS. In a 6/49 lotto game,
27.4 percent of the sums fall within the sum range of 115 to 185 but take into account 71.32 percent
with the jackpot winning combinations! this means that if you play a six-number combination with a
sum that falls either above or below the 115 to 185 array , you can expect that the numbers with all
the sum you selected will certainly fail to show up, giving you absolutely no chance to win, 71 % of
the time.

If you want to offer your odds more leverage -- that is, play with the probabilities much more in your
favor - use my "70-Percent Rule," and see with it that the sums of your lotto bets fall within the many
probable range for the lotto game you play. The number of sums varies with all the number field of
the lotto game. For example, my 75 percent Most Probable selection of Sums(R) for the popular
illusion 5 5/39 game is actually 75 to 125.
10) 20,000 TICKETS offered EACH DRAWING. If reasons 1 through 9 have not convinced you to
avoid the certain losing combination, which is 01-02-03-04-05-06, then reason number 12 should. A
ten-million-dollar cash jackpot would net each of 20,000 first-prize invariably winners just $500.

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